How to render faster Displacement Mapping

 (by Jean-Sebastien Perron)

 

 

 

 

-The "Bump Height" of the material should be equal to the "Max Displacement" of the object properties.

-"Material Bump Height" = "Object Max Displacement"

-Displacement is 100 times faster on SDS objects than on Nurbs objects.

-Use small values for the displacement.

-Grey means no displacement, black will dig in the surface while white will rise from the surface.