How to create a simple sky sphere
(by Jean-Sebastien Perron)

Brief overview
-Create a giant sphere around your scene.
-Change the parameters of the sphere so that it doesn't throw a shadow on the scene.
-Create a material for the giant sphere, a material that does not interact with light.
Creating your scene and the giant sphere
-Create your scene
-Create a giant sphere around your scene
-In the properties of the giant sphere check "Shadow Invisible" and "No Shadow".
-That way, the sphere won't project a shadow on your scene.

Creating the material

-The surface color of the sphere should not interact with light.
-That's why you should put a complete black surface color (black color will never reveal any light).
-Then create a texture as usual and load your 360 sky texture.
-Change the output of the texture to "Illumination".
-Apply the sky material to the giant sphere (with a cylinder mapping here).
